/*
 * (c) Copyright Ascensio System SIA 2010-2019
 *
 * This program is a free software product. You can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License (AGPL)
 * version 3 as published by the Free Software Foundation. In accordance with
 * Section 7(a) of the GNU AGPL its Section 15 shall be amended to the effect
 * that Ascensio System SIA expressly excludes the warranty of non-infringement
 * of any third-party rights.
 *
 * This program is distributed WITHOUT ANY WARRANTY; without even the implied
 * warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR  PURPOSE. For
 * details, see the GNU AGPL at: http://www.gnu.org/licenses/agpl-3.0.html
 *
 * You can contact Ascensio System SIA at 20A-12 Ernesta Birznieka-Upisha
 * street, Riga, Latvia, EU, LV-1050.
 *
 * The  interactive user interfaces in modified source and object code versions
 * of the Program must display Appropriate Legal Notices, as required under
 * Section 5 of the GNU AGPL version 3.
 *
 * Pursuant to Section 7(b) of the License you must retain the original Product
 * logo when distributing the program. Pursuant to Section 7(e) we decline to
 * grant you any rights under trademark law for use of our trademarks.
 *
 * All the Product's GUI elements, including illustrations and icon sets, as
 * well as technical writing content are licensed under the terms of the
 * Creative Commons Attribution-ShareAlike 4.0 International. See the License
 * terms at http://creativecommons.org/licenses/by-sa/4.0/legalcode
 *
 */

#import "AppDelegate.h"

@interface AppDelegate ()

@end

@implementation AppDelegate


- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
    // Override point for customization after application launch.
    return YES;
}

- (void)applicationWillResignActive:(UIApplication *)application {
    // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
    // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}

- (void)applicationDidEnterBackground:(UIApplication *)application {
    // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
    // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}

- (void)applicationWillEnterForeground:(UIApplication *)application {
    // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}

- (void)applicationDidBecomeActive:(UIApplication *)application {
    // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}

- (void)applicationWillTerminate:(UIApplication *)application {
    // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}

@end
